> For the complete documentation index, see [llms.txt](https://nitrolayer.gitbook.io/powa-worms/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nitrolayer.gitbook.io/powa-worms/mechanics/key-game-points.md).

# Key Game Points

Each Worm has immutable traits upon creation and specific attributes (exclusive to different arenas) that can be improved over time.\
**Characteristics:**

* **Class:** When generated, a Worm automatically acquires a specific class that impacts battle, providing advantages or disadvantages against other classes. It also affects the random battle scenario, adding bonus points if it matches the Worm's class. Each advantage applied translates into a 0.1 multiplier.
* **PowaForce:** The base skill of the Worm upon creation, depending on the power and rarity of its parts. While important in battle, it can be compensated with a good strategy in attribute assignment.
* **Rarity:** Indicates the general level of rarity and power of the parts; it doesn’t directly impact battle but helps estimate its potential value.
* **Worm Parts:** Each character has 7 parts (Body, Ears, Eyes, Mouth, Slime, Wings, and Tail).
* **DNA:** A reference value indicating the character's unique randomness.

**Attributes:**

* **Level:** Gaining levels in arena battles allows you to improve your Worm's attributes, enhancing its performance in various scenarios. Each new level grants 1 point for attribute assignment. You may also buy levels to adjust your strategy quickly, though only a limited number can be purchased, usually best considered at advanced levels.
* **Experience Points:** Each level has an experience requirement that scales proportionally. Each battle win, lose, or tie grants experience points.
* **Attack Power:** Adds a 0.1 multiplier to the Worm’s base power per level when attacking.
* **Defense Power:** Adds a 0.1 multiplier to the Worm’s base power per level when defending.
* **Dexterity Power:** Compares dexterity levels between players, adding a multiplier of 0.X (where X is the positive difference between the two) to the winner’s power if there's a difference.
* **Luck Power:** Expands the possible range of random factors generated in battle, potentially adding a substantial advantage when combined with attack power multipliers.

**Arena Status:**

* **Available Attacks:** You have a limited number of attacks within a set time frame; once exhausted, you’ll need to wait for attack points to renew. You may also purchase a reload, though this too requires a waiting period before you can purchase again.
* **Defense Cooldown:** If defeated in an attack, a cooldown applies, granting immunity from further attacks while awarding experience for any unsuccessful attacks against you during that time.
* **Arena Balance:** Your total token balance within the arena, accounting for the minimum requirement and any profits.
* **Character Profit:** Positive gains above the minimum token requirement from when you registered in the arena. You may claim these tokens at any time.
* **Character Lock Time:** The waiting period before you can withdraw both the NFT and minimum arena funds.
* **Arena Name:** The name of the arena.
* **Active Players:** Number of players currently active in the arena for competition.
* **Registered:** Number of players who have joined the arena, both active and inactive.
* **Battle Statistics:** Shows your battle wins and losses in both attack and defense and the overall win ratio.
* **Battle History:** View each battle you’ve participated in (actively or passively), watch a graphic replay, and analyze details, gains, or losses.


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://nitrolayer.gitbook.io/powa-worms/mechanics/key-game-points.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
